3 of 12 presets carry at least one objective fault.
Fault
Chorus Crunch
cab0
cabinet low-cut off and high-cut off
This cab is unfiltered on that side: it passes everything down to 19.9 Hz — sub-bass flub a real cab cannot produce, eating headroom; it passes everything up to 20100 Hz — digital fizz territory no speaker reproduces (real cabs roll off by ~5–7 kHz).
FixSet low cut ~65–90 (below your lowest tuning) and high cut ~7000–8000.
Fault
Stadium Lead
ir0
low-cut at 86 Hz sits above your lowest note (82.4 Hz) (tuning: standard)
The filter removes the fundamental of the lowest string — the note itself, not the mud. This is heard as hollow, weightless low notes and no EQ or drive setting can bring it back.
FixLower the cab's low cut to ~74 Hz or below.
Fault
Fuzz Riff
ir0
cabinet IR low-cut off and high-cut off
This IR is unfiltered on that side: it passes everything down to 19.9 Hz — sub-bass flub a real cab cannot produce, eating headroom; it passes everything up to 20100 Hz — digital fizz territory no speaker reproduces (real cabs roll off by ~5–7 kHz).
FixSet low cut ~65–90 (below your lowest tuning) and high cut ~7000–8000.
Warning
Chorus Crunch
cab0/cab1
parallel cab paths are unbalanced (LowCut 19.9 vs 80; HighCut 8000 vs 20100)
Two IRs summing in parallel must agree on level and band-limiting or one path dominates and the blend smears instead of tightening. Different IR models and moderate high-cut differences are fine — level and low-cut are not.
FixMatch cab Level and low cut across the pair; keep the different cab models.
Warning
Chorus Crunch
reverb0
reverb tails darker than the dry sound (3720 vs 20100 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 20100, or accept knowingly for deliberately dark ambience.
Warning
Breaker Crunch
delay1
delay tails brighter than the dry sound (9540 vs 8000 Hz)
The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.
FixMatch the delay HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.
Warning
Plexi Rhythm
reverb0
reverb tails darker than the dry sound (2619.3 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Warning
Southern Crunch
reverb0
reverb tails darker than the dry sound (3720 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Warning
Southern Crunch
amp0.Sag
Sag 0.85 is an outlier — your other BritJ45Brt patches run 0.50–0.50
Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.
FixTry 0.50 to match the rest of your library.
Warning
Fuzz Riff
reverb0
reverb tails darker than the dry sound (3720 vs 20100 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 20100, or accept knowingly for deliberately dark ambience.
Warning
Fuzz Riff
amp0.Treble
Treble 1.00 is an outlier — your other BritJ45Brt patches run 0.80–0.81
Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.
FixTry 0.80 to match the rest of your library.
Warning
Fuzz Riff
amp0.Drive
Drive 1.00 is an outlier — your other BritJ45Brt patches run 0.57–0.60
Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.
FixTry 0.58 to match the rest of your library.
Warning
Prog Clean
reverb0
reverb tails darker than the dry sound (3500 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Warning
Plexi Riff
reverb0
reverb tails darker than the dry sound (1900 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Review
Chorus Crunch
blocks
1 block(s) never engaged in any snapshot: delay0 (DelayDuckedDelay)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Chorus Crunch
comp0 after dist0
compressor sits after the gain stage
comp0 follows dist0. Distortion is already a compressor, so a second one downstream adds little sustain and instead lifts hiss and hum between notes. Compression in front of the gain is what evens out pick attack.
FixMove comp0 ahead of dist0, or bypass it and let the drive do the levelling.
Review
Stadium Lead
snapshots
snapshots unused (8 identical)
All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.
Review
Stadium Lead
blocks
2 block(s) never engaged in any snapshot: reverb0 (ReverbGanymede), reverb1 (ReverbGlitz)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Gallop Riff
blocks
4 block(s) never engaged in any snapshot: dist0 (DistTopSecretOD), comp0 (GateNoiseGate), reverb0 (ReverbSpring), delay0 (DelaySimpleDelay)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Plexi Rhythm
blocks
2 block(s) never engaged in any snapshot: mod0 (PhaserScriptModPhase), delay0 (DelaySimpleDelay)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Southern Crunch
blocks
4 block(s) never engaged in any snapshot: mod0 (PhaserUbiquitousVibe), dist0 (DistScream808), filter0 (WahWeeper), delay0 (DelaySimpleDelay)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Rock Rhythm
blocks
6 block(s) never engaged in any snapshot: mod0 (PhaserScriptModPhase), mod1 (FlangerGrayFlanger), reverb0 (ReverbRoom), filter0 (WahTeardrop310), delay0 (DelaySimpleDelay), pitch0 (PitchTwinHarmony)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Fuzz Riff
snapshots
snapshots unused (7 identical)
All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.
Review
Prog Clean
blocks
3 block(s) never engaged in any snapshot: mod0 (TremoloOpticalTrem), dist0 (DistTriangleFuzz), delay0 (DelaySimpleDelay)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Plexi Riff
blocks
4 block(s) never engaged in any snapshot: dist0 (DistArbitratorFuzz), comp0 (GateNoiseGate), delay0 (DelayTransistorTape), mod0 (PhaserScriptModPhase)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Clean Fingerstyle
blocks
2 block(s) never engaged in any snapshot: delay0 (DelaySimpleDelay), mod0 (TremoloOpticalTrem)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Clean Fingerstyle
comp0 after amp0
compressor sits after the gain stage
comp0 follows amp0. Distortion is already a compressor, so a second one downstream adds little sustain and instead lifts hiss and hum between notes. Compression in front of the gain is what evens out pick attack.
FixMove comp0 ahead of amp0, or bypass it and let the drive do the levelling.
Review
Glam Crunch
blocks
4 block(s) never engaged in any snapshot: comp0 (GateNoiseGate), reverb0 (ReverbRoom), delay0 (DelaySimpleDelay), mod0 (TremoloOpticalTrem)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.