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The Rig Report

Classic Rock — sample library

date 2026-09-22 presets 12 tuning standard genre classic rock
3Faults
11Warnings
14Reviews

3 of 12 presets carry at least one objective fault.

Faults 3

Objectively wrong — physics or dead logic. These are not matters of taste; each one is silently working against you every time you play.

Fault Chorus Crunch cab0

cabinet low-cut off and high-cut off

This cab is unfiltered on that side: it passes everything down to 19.9 Hz — sub-bass flub a real cab cannot produce, eating headroom; it passes everything up to 20100 Hz — digital fizz territory no speaker reproduces (real cabs roll off by ~5–7 kHz).

FixSet low cut ~65–90 (below your lowest tuning) and high cut ~7000–8000.

Fault Stadium Lead ir0

low-cut at 86 Hz sits above your lowest note (82.4 Hz) (tuning: standard)

The filter removes the fundamental of the lowest string — the note itself, not the mud. This is heard as hollow, weightless low notes and no EQ or drive setting can bring it back.

FixLower the cab's low cut to ~74 Hz or below.

Fault Fuzz Riff ir0

cabinet IR low-cut off and high-cut off

This IR is unfiltered on that side: it passes everything down to 19.9 Hz — sub-bass flub a real cab cannot produce, eating headroom; it passes everything up to 20100 Hz — digital fizz territory no speaker reproduces (real cabs roll off by ~5–7 kHz).

FixSet low cut ~65–90 (below your lowest tuning) and high cut ~7000–8000.

Warnings 11

Almost certainly hurting the tone, based on limits validated by ear on real rigs. Worth fixing; trust your ears on the final value.

Warning Chorus Crunch cab0/cab1

parallel cab paths are unbalanced (LowCut 19.9 vs 80; HighCut 8000 vs 20100)

Two IRs summing in parallel must agree on level and band-limiting or one path dominates and the blend smears instead of tightening. Different IR models and moderate high-cut differences are fine — level and low-cut are not.

FixMatch cab Level and low cut across the pair; keep the different cab models.

Warning Chorus Crunch reverb0

reverb tails darker than the dry sound (3720 vs 20100 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 20100, or accept knowingly for deliberately dark ambience.

Warning Breaker Crunch delay1

delay tails brighter than the dry sound (9540 vs 8000 Hz)

The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.

FixMatch the delay HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.

Warning Plexi Rhythm reverb0

reverb tails darker than the dry sound (2619.3 vs 8000 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.

Warning Southern Crunch reverb0

reverb tails darker than the dry sound (3720 vs 8000 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.

Warning Southern Crunch amp0.Sag

Sag 0.85 is an outlier — your other BritJ45Brt patches run 0.50–0.50

Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.

FixTry 0.50 to match the rest of your library.

Warning Fuzz Riff reverb0

reverb tails darker than the dry sound (3720 vs 20100 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 20100, or accept knowingly for deliberately dark ambience.

Warning Fuzz Riff amp0.Treble

Treble 1.00 is an outlier — your other BritJ45Brt patches run 0.80–0.81

Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.

FixTry 0.80 to match the rest of your library.

Warning Fuzz Riff amp0.Drive

Drive 1.00 is an outlier — your other BritJ45Brt patches run 0.57–0.60

Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.

FixTry 0.58 to match the rest of your library.

Warning Prog Clean reverb0

reverb tails darker than the dry sound (3500 vs 8000 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.

Warning Plexi Riff reverb0

reverb tails darker than the dry sound (1900 vs 8000 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.

Reviews 14

Unusual settings that may be intentional. Each one is explained, not condemned — check it knowingly and keep it if it is doing a job.

Review Chorus Crunch blocks

1 block(s) never engaged in any snapshot: delay0 (DelayDuckedDelay)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Chorus Crunch comp0 after dist0

compressor sits after the gain stage

comp0 follows dist0. Distortion is already a compressor, so a second one downstream adds little sustain and instead lifts hiss and hum between notes. Compression in front of the gain is what evens out pick attack.

FixMove comp0 ahead of dist0, or bypass it and let the drive do the levelling.

Review Stadium Lead snapshots

snapshots unused (8 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Stadium Lead blocks

2 block(s) never engaged in any snapshot: reverb0 (ReverbGanymede), reverb1 (ReverbGlitz)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Gallop Riff blocks

4 block(s) never engaged in any snapshot: dist0 (DistTopSecretOD), comp0 (GateNoiseGate), reverb0 (ReverbSpring), delay0 (DelaySimpleDelay)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Plexi Rhythm blocks

2 block(s) never engaged in any snapshot: mod0 (PhaserScriptModPhase), delay0 (DelaySimpleDelay)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Southern Crunch blocks

4 block(s) never engaged in any snapshot: mod0 (PhaserUbiquitousVibe), dist0 (DistScream808), filter0 (WahWeeper), delay0 (DelaySimpleDelay)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Rock Rhythm blocks

6 block(s) never engaged in any snapshot: mod0 (PhaserScriptModPhase), mod1 (FlangerGrayFlanger), reverb0 (ReverbRoom), filter0 (WahTeardrop310), delay0 (DelaySimpleDelay), pitch0 (PitchTwinHarmony)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Fuzz Riff snapshots

snapshots unused (7 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Prog Clean blocks

3 block(s) never engaged in any snapshot: mod0 (TremoloOpticalTrem), dist0 (DistTriangleFuzz), delay0 (DelaySimpleDelay)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Plexi Riff blocks

4 block(s) never engaged in any snapshot: dist0 (DistArbitratorFuzz), comp0 (GateNoiseGate), delay0 (DelayTransistorTape), mod0 (PhaserScriptModPhase)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Clean Fingerstyle blocks

2 block(s) never engaged in any snapshot: delay0 (DelaySimpleDelay), mod0 (TremoloOpticalTrem)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Clean Fingerstyle comp0 after amp0

compressor sits after the gain stage

comp0 follows amp0. Distortion is already a compressor, so a second one downstream adds little sustain and instead lifts hiss and hum between notes. Compression in front of the gain is what evens out pick attack.

FixMove comp0 ahead of amp0, or bypass it and let the drive do the levelling.

Review Glam Crunch blocks

4 block(s) never engaged in any snapshot: comp0 (GateNoiseGate), reverb0 (ReverbRoom), delay0 (DelaySimpleDelay), mod0 (TremoloOpticalTrem)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Info — 1 notes on how these presets are wired

Infos 1

Not problems — things worth knowing about how these presets are wired.

Info Breaker Crunch snapshots

snapshot-controlled parameters: amp0.Drive, dist0.Gain

Editing these on the block panel will be silently overridden when a snapshot is recalled — change them per snapshot.

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