No objective faults — findings below are refinements.
Warning
Modern Rhythm
reverb0
reverb tails darker than the dry sound (3720 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Warning
Open Chords
reverb0
reverb tails darker than the dry sound (3720 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Warning
Open Chords
amp0.Bass
Bass 0.90 is an outlier — your other WhoWatt100 patches run 0.62–0.71
Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.
FixTry 0.67 to match the rest of your library.
Warning
Open Chords
amp0.Drive
Drive 0.90 is an outlier — your other WhoWatt100 patches run 0.61–0.70
Same amp model, wildly different setting. Often a forgotten tweak; on low-end controls (Depth, Resonance) it silently guts the body of this one preset while its siblings sound full.
FixTry 0.66 to match the rest of your library.
Warning
Hot Lead
delay0
delay tails brighter than the dry sound (20100 vs 8000 Hz)
The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.
FixMatch the delay HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.
Warning
Arena Crunch
reverb0
reverb tails darker than the dry sound (3720 vs 8000 Hz)
The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.
FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.
Review
Wah Lead
blocks
1 block(s) never engaged in any snapshot: mod0 (ChorusPlastiChorus)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Modern Rhythm
blocks
5 block(s) never engaged in any snapshot: mod0 (TremoloOpticalTrem), delay0 (DelayDuckedDelay), mod1 (PhaserScriptModPhase), dist0 (DistCompulsiveDrive), filter0 (WahFassel)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Open Chords
blocks
4 block(s) never engaged in any snapshot: comp0 (CompressorDeluxeComp), comp1 (GateNoiseGate), delay0 (DelaySimpleDelay), mod0 (Tremolo60sBiasTrem)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Hot Lead
pitch0
pitch block passes 66% dry signal
Mix below 100% lets the un-shifted note through alongside the shifted one — you hear both pitches at once. On an octave-down 'bass' path this is mud; as a deliberate doubling effect it may be intentional.
FixSet Mix to 1.0 unless the doubling is on purpose.
Review
Hot Lead
comp1 after amp0
compressor sits after the gain stage
comp1 follows amp0. Distortion is already a compressor, so a second one downstream adds little sustain and instead lifts hiss and hum between notes. Compression in front of the gain is what evens out pick attack.
FixMove comp1 ahead of amp0, or bypass it and let the drive do the levelling.
Review
Plexi Push
blocks
1 block(s) never engaged in any snapshot: filter0 (WahFassel)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Stereo Lead
comp0 after dist0
compressor sits after the gain stage
comp0 follows dist0. Distortion is already a compressor, so a second one downstream adds little sustain and instead lifts hiss and hum between notes. Compression in front of the gain is what evens out pick attack.
FixMove comp0 ahead of dist0, or bypass it and let the drive do the levelling.
Review
Garage Drive
blocks
3 block(s) never engaged in any snapshot: filter0 (WahThroaty), mod0 (FlangerGrayFlanger), reverb0 (ReverbSpring)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Big Riff
blocks
2 block(s) never engaged in any snapshot: dist0 (DistMinotaur), delay0 (DelayPingPong)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Arena Crunch
blocks
4 block(s) never engaged in any snapshot: dist0 (DistScream808), dist1 (DistMinotaur), filter0 (WahThroaty), delay0 (DelayTransistorTape)
These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.
FixAssign to a footswitch/snapshot, or delete to free DSP.
Review
Crunch Rhythm
snapshots
snapshots unused (8 identical)
All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.