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The Rig Report

Worship & Ambient — sample library

date 2026-09-22 presets 10 tuning standard genre worship & ambient
1Fault
8Warnings
12Reviews

1 of 10 presets carry at least one objective fault.

Faults 1

Objectively wrong — physics or dead logic. These are not matters of taste; each one is silently working against you every time you play.

Fault Lush Clean ir0

cabinet IR low-cut off and high-cut off

This IR is unfiltered on that side: it passes everything down to 19.9 Hz — sub-bass flub a real cab cannot produce, eating headroom; it passes everything up to 20100 Hz — digital fizz territory no speaker reproduces (real cabs roll off by ~5–7 kHz).

FixSet low cut ~65–90 (below your lowest tuning) and high cut ~7000–8000.

Warnings 8

Almost certainly hurting the tone, based on limits validated by ear on real rigs. Worth fixing; trust your ears on the final value.

Warning Octave Swell reverb0

reverb tails darker than the dry sound (3720 vs 8000 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.

Warning Lush Clean reverb0

reverb tails darker than the dry sound (9400 vs 20100 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 20100, or accept knowingly for deliberately dark ambience.

Warning Ducked Delay delay0

delay tails brighter than the dry sound (10300 vs 8000 Hz)

The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.

FixMatch the delay HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.

Warning Parallel Ambient reverb0

reverb tails brighter than the dry sound (12000 vs 8000 Hz)

The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.

FixMatch the reverb HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.

Warning Sky Lead reverb0

reverb tails darker than the dry sound (3929 vs 8000 Hz)

The wet path is high-cut below the dry path, so the tail of every sustained note is duller than the note itself — heard as high notes 'not ringing right' as they decay.

FixRaise the reverb HighCut to at least 8000, or accept knowingly for deliberately dark ambience.

Warning Shimmer Verse delay0

delay tails brighter than the dry sound (20000 vs 8000 Hz)

The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.

FixMatch the delay HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.

Warning Shimmer Verse delay1

delay tails brighter than the dry sound (20000 vs 8000 Hz)

The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.

FixMatch the delay HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.

Warning Shimmer Verse reverb1

reverb tails brighter than the dry sound (11000 vs 8000 Hz)

The wet path passes top end your cab cuts, so tails carry content the notes themselves do not. Clean, it reads as air; with any drive in front it becomes fizz that you hear most as the note decays.

FixMatch the reverb HighCut to the cab at 8000, or keep it knowingly for deliberate shimmer.

Reviews 12

Unusual settings that may be intentional. Each one is explained, not condemned — check it knowingly and keep it if it is doing a job.

Review Swell Pad blocks

3 block(s) never engaged in any snapshot: dist0 (DistArbitratorFuzz), reverb1 (ReverbPlateaux), mod0 (TremoloTremolo)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Octave Swell snapshots

snapshots unused (7 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Octave Swell blocks

1 block(s) never engaged in any snapshot: filter0 (WahFassel)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Lush Clean snapshots

snapshots unused (7 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Lush Clean blocks

1 block(s) never engaged in any snapshot: filter0 (WahTeardrop310)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Dream Clean snapshots

snapshots unused (8 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Ducked Delay blocks

2 block(s) never engaged in any snapshot: dist0 (DistVerminDist), pitch0 (PitchPitchWham)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Parallel Ambient snapshots

snapshots unused (7 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Bridge Build blocks

4 block(s) never engaged in any snapshot: mod0 (FlangerGrayFlanger), dist0 (DistTriangleFuzz), dist1 (DistVerminDist), reverb0 (ReverbPlate)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Big Chorus snapshots

snapshots unused (7 identical)

All duplicated snapshots carry default names and identical state — this preset simply doesn't use snapshots. Fine if intentional; a missed live-switching feature if not.

Review Sky Lead blocks

1 block(s) never engaged in any snapshot: filter0 (WahFassel)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Review Shimmer Verse blocks

6 block(s) never engaged in any snapshot: reverb0 (ReverbParticle), pitch0 (RingModulatorPitchRingMod), filter0 (FilterMutantFilter), filter1 (FilterMysterFilter), mod0 (Rotary122Rotary), mod1 (RotaryVibeRotary)

These blocks are loaded (costing DSP) but no snapshot ever turns them on. Either free ammunition — a ready-made lead boost or split-coil compensator — or dead weight.

FixAssign to a footswitch/snapshot, or delete to free DSP.

Info — 1 notes on how these presets are wired

Infos 1

Not problems — things worth knowing about how these presets are wired.

Info Bridge Build snapshots

snapshot-controlled parameters: delay0.Time

Editing these on the block panel will be silently overridden when a snapshot is recalled — change them per snapshot.

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